Showing posts with label key scenes. Show all posts
Showing posts with label key scenes. Show all posts

Wednesday, November 17, 2010

Walker Novel 2: Key Plot Point One: Edit One. Index to Parts.

Walker Universe Novel 2: Working Title: Paradise

(c) Jodi Ralston

Key Plot Point One: Edit One


Important Caveat:  This novel is being written experimentally--that is, out of order.  I will post the correct reading order as I go on the Works in Progress Page.


Phew!  Finally all posted.  For reading ease, here are the links to all parts of Key Plot Point One.  Later on, I will add links to discussions on the technique I am using and how it is working out so far.

Enjoy!

Walker Novel 2: Key Plot Point One: Edit One. Part Four/Last

Walker Universe Novel 2: Working Title: Paradise

(c) Jodi Ralston

Key Plot Point One: Edit One



This key point has been divided into several parts for easier loading.

You can find Part One, Part Two, and Part Three here.

==========================

Part Four (Last Part)

I didn't intend from the get-go to use the demon horse's stonehenge. It had a distinct lack of appeal, as the creature obviously wanted something from there and would go there when he woke up. He had sent me an image of it, placing me there too. If I could allow it a human level of reasoning, that all spelled one thing: a trap. All good reasons to stay clear and steer toward the woods.

But the nearer I got to the skeletal woods, the less I liked it. At certain angles, the woods looked more skeletal than I liked. Sickly. Diseased. And creepy. I couldn't quite convince myself things were not moving within, including the trees themselves.

Walker Novel 2: Key Plot Point One: Edit One. Part Three

Walker Universe Novel 2: Working Title: Paradise

(c) Jodi Ralston

Key Plot Point One: Edit One


This key point has been divided into several parts for easier loading.

You can find Part One, Part Two, and Part Four here.

============================

Part Three

I learned to adapt a soft focus. Soft on target, just to the point where if you looked, you saw something odd, a shimmer like crosshatching of one reality over another but not quite. Ghost like. What it took was time, lots of bumps and bruises and sore egos and sorer patience, to train my eyes to see differently enough. To focus on these different wavelengths of hatching. The clearest, crispiest ones were the ones that I did my best, fastest travelling by, no matter how indirect that route was.

Eventually, I put my hand on the door of the main house and let go of my focus. The illusion slammed back, and no amount of rubbing took away a bit of my headache. I squinted at my watch to figure how long the direct indirect route took me.

What it told me made me seek stronger confirmation elsewhere.

Walker Novel 2: Key Plot Point One: Edit One. Part Two.

Walker Universe Novel 2: Working Title: Paradise

(c) Jodi Ralston

Key Plot Point One: Edit One



This key point has been divided into several parts for easier loading.

You can find Part One, Part Three, and Part Four here.


====================================

Part Two

The schism spat me out, face first, onto a road. As I pushed myself quickly to my feet, I expected an audience and the need to explain matters when I really rather not at best. Or a group of people who cut and took first and asked questions later at worse.


Walker Novel 2: Key Plot Point One: Edit One. Part One.

Walker Universe Novel 2: Working Title: Paradise

(c) Jodi Ralston

Key Plot Point One: Edit One



This key point has been edited into several parts for easier loading.

You can find Part Two, Part Three, and Part Four here.


==========================

Part One

It was a beautiful day to be exiled. Our party of eight stood in a schism's clearing, illumed by that giant, restless, iridescent spark. The air didn't suffocate. The sun didn't blind nor boil you. The mid-morning sky was a cheery clear blue between fluffy confections of . . . . Who was I kidding? Pretty or not, they were going to throw me through that schism never to return this reality again, for doing the right thing.

"Does the accused have any last words?"

Sunday, October 24, 2010

Naught For One, but Something for Two - Nano Strategy - Walker Universe

Well, my plans were for naught on Walker Novel 1. But I did get more ideas for the series and Walker Novel 2 (Nano'10 Novel). I am trying a different method based off a book I was reading, the Weekend Novelist by Robert J. Ray. What I am doing is as follows:

  • Key scenes intro.  I have Beginning and End, Plot Point One and Plot Point Three, Midpoint or Plot Point Two, and finally, I have Climax plus one more.  Literary agent Donald Maass spoke of bridging conflict in his Writing the Breakout Novel.  IIRC, his idea of bridging conflict is the series of conflicts that lead up to the first main conflict or event of the novel.  So, in the name of balance, I decided the introductory conflict is not Plot Point One, but falls in between the Beginning and that, like the Climax is between Plot Point Three and the Ending.  This key scene I call the Launch, for it is where things start getting more serious.   Therefore I have seven key scenes.   Now, what do I do with them?
  • Key scene use.  I write these key scenes first, generally by pairs.  Why?  Because I am trying to keep my ADHD brain engaged.  Writing out of order helps.  But I also dislike rewriting, so my plan is once I write these key scenes, to go back and edit them into shape.  From around these seven pillars, I can start the process of filling in the rest of the novel.  I'll speak more on that in another post.  
So that is it thus far on my technique of laying out foundation or pillar scenes.  I'll leave with books of interest (through Amazon Affiliates) that might be of interest.  I have not read the last book below, but it looks like one to put on my to-get list: